All Knowledge

Page 162 of 226

PC Players Had to Wait Five Months

Assassin's Creed launched on Xbox 360 and PlayStation 3 in November 2007, but PC owners were left waiting until April 2008 to get their own version, a gap that became a fairly common pattern for Ubisoft's console-first releases in that era.

There's a Standalone Atom Eve Special

Not long after the Season 2 trailer dropped, Amazon quietly released a separate Atom Eve special dedicated to fleshing out Samantha Eve Wilkins' backstory before she became a bigger part of the main storyline. It's an easy one to overlook if you're only tracking numbered episodes.

Xur Once Bugged Out of Selling a Key Item

During Rise of Iron, a code bug caused Xur to stop offering Three of Coins, a consumable many players relied on to boost exotic drop chances, for several consecutive weekends before Bungie caught and fixed the issue.

The Pip-Boy's Awkward Control Layout

The Pip-Boy's artists later admitted a design regret: all the knobs and switches sit on the left side of the screen, despite the device being strapped to the left wrist and operated with the right hand, meaning your own hand blocks the display while adjusting it. Fallout 4 fixed this by moving the controls to the right side.

Seven Years In The Making

Fallout 4's first piece of concept art was made in 2009, about a week after Fallout 3's final DLC wrapped up, meaning the game had already been quietly cooking for roughly seven years by the time it launched in 2015. Lead artist Istvan Pely stuck with the Fallout concept work rather than moving onto Skyrim with the rest of the team.

The Khans Are Part Biker Gang, Part Great Plains Tribe

The Great Khans, the drug-running faction you find holed up in Red Rock Canyon, were designed as a blend of real motorcycle gang culture and Great Plains Native American history, drawing loosely on groups like the Kansa, Osage, and Cheyenne alongside the aesthetic of clubs like the Mongols MC. It's a strange combination on paper, but it gives them a distinct identity compared to every other faction in the Mojave.

Claude Stayed Silent Partly Because of Motion Capture Costs

Giving Claude a voice would've meant motion-capturing dialogue at a scale that just wasn't practical back in 2001, so Rockstar kept him mute early on to save themselves the headache. It wasn't until Vice City came around that a talking protagonist was even considered.

The Secret Cow Level Made It Into Azeroth

Blizzard spent years insisting 'there is no cow level,' a running joke going back to the original Diablo. For Diablo's 20th anniversary they finally caved, at least in WoW: killing a Treasure Goblin in the Broken Isles could pull you into a farmer's field crawling with axe-wielding cows and a boss called the Cow King, who'd hand out a toy guitar that plays Tristram's theme song.

A Deadly Void Monster Gets A Deadpool Shout-Out

When Deadpool spots Alioth lurking in the Void, he actually name-drops the creature's earlier appearance in "Loki Season One, Episode Five: Journey Into Mystery." It's a proper crossover receipt confirming the two projects share the exact same Void.

Jagex Got Spooked by Their Own Pentagrams

Back in 2006, Jagex quietly stripped out all the occult-looking pentagram scenery from the game. They replaced it first with a goofy-looking demon and later with a plain blue blob, and to this day nobody's ever given a clear reason why.