Old School RuneScape

Video Game
STUDIOJagex
RELEASED2013

Create a character in Old School Runescape, and set out on an adventure across a fantastical world battling powerful creatures with other players or alone.

Knowledge

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The Soundtrack Winks at Old RuneScape

Longtime players who keep their headphones on will catch it: Dragonwilds' track 'Harmony' is a direct musical nod to the original RuneScape song of the same name, and Jagex has said more callbacks to both RuneScape and Old School RuneScape's music are planned.

The Mahjarrat Weren't Always Zaros's People

Before they became Zaros's most feared soldiers, the Mahjarrat actually served the Menaphite death-god Icthlarin, who's the one who brought them to Gielinor in the first place. They eventually abandoned him entirely and threw their loyalty behind Zaros instead, which is honestly a pretty brutal way to repay the guy who gave you a home.

Zamorak Started Out as Somebody's General

Zamorak wasn't born a god of chaos — he was originally just a Mahjarrat who worked his way up through the ranks of Zaros's empire to become its top general, before turning on his own master and usurping him to seize godhood for himself. That betrayal is literally what ended the Second Age and kicked off the God Wars.

A Homeworld Nobody Really Understands

The Mahjarrat originally hail from a plane called Freneskae, and according to the Wise Old Man himself, almost nothing concrete is actually known about it beyond its nickname: the realm of perpetual warfare. Even the spelling of the name is described in-game as only an approximation.

The Barrows Brothers Used to Just Be Farmers

Long before they were undead bosses guarding treasure in Morytania, the Barrows Brothers were six ordinary farmer siblings from a small village. It's a genuinely dark backstory too, tangled up in a love triangle, a jealous murder, and a drunken bar fight, before a mysterious stranger swooped in and offered them power in exchange for their loyalty.

The 'Mysterious Stranger' Had a Name All Along

That shadowy figure who granted the Barrows Brothers their power and armour and then quietly followed their army into Morytania was Sliske the whole time. He let them believe they were serving Saradomin right up until they'd worn themselves out fighting Lord Drakan's forces, at which point he revealed his true colours and claimed them as his own.

Naming Order Isn't Random

If you've ever wondered why the Barrows Brothers list runs Ahrim, Dharok, Guthan, Karil, Torag, Verac — it's not alphabetical by coincidence and it's not random either, it actually tracks their ages from the oldest brother down to the youngest.

Half a Set Isn't Good Enough

Each Barrows equipment set comes with its own unique special effect, but here's the catch: you only get it if you're wearing every single piece of that brother's full four-item set at once. Mix and match with other gear and the bonus just doesn't trigger.

Jad Punishes You for Blinking

TzTok-Jad, the final boss of the Fight Caves, only telegraphs which attack it's about to use through its animation — there's no health bar warning or obvious tell beyond that. You've got to watch closely and switch your protection prayer in real time, and getting it wrong even once against Jad can be enough to end your entire run.

Beating Seven Jads at Once Has a Trick

The Fight Kiln throws multiple TokHaar-Jads at you across its later waves, which sounds like an absolute nightmare, but there's a known positioning trick where standing at a specific corner of the central rock stops the second Jad from ever being able to reach you, letting you fight them essentially one at a time.