All Knowledge

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Blackout's Map Is Over a Thousand Times Bigger Than Nuketown

Treyarch stitched together locations pulled from across the entire Black Ops series to build Blackout's map, and the result dwarfs anything the franchise had done before. According to the game's own reveal, the battle royale map ended up more than 1,500 times the size of the tiny Nuketown map from the original Black Ops.

A Master Assassin Who Can't Swim

For all his rooftop parkour, Altaïr has one glaring blind spot: water. Jump into a river or the sea and he just sinks, there's no swimming animation in this one at all. Later games quietly fixed this, but the original leaves you stranded if you fall in.

Faster Feet, Courtesy of the Hook

Ubisoft actually put a number on how much the Hookblade sped things up: roughly 30 percent quicker traversal than in the earlier games. Makes sense when you consider Ezio's supposed to be pushing 50 by this point and needs all the help he can get scaling rooftops.

Bungie Will Never Confirm Them All

Bungie deliberately kept the full scope of Halo 3's secrets a mystery even after launch. When fans asked the community team directly whether every easter egg had been found, the response was blunt: players would never find them all, and Bungie wouldn't be giving out hints, because the mystery was part of the magic.

Forge Mode Makes Its Debut

Halo 3 introduced Forge, an in-game object editor that let players reshape multiplayer maps by moving, adding, or removing pieces of scenery and weapons. It was far more limited than a full PC map editor, but it laid the groundwork for the custom map culture that would define Halo's multiplayer community for years afterward.

The Live-Action Show Sat in Development for Years Before Filming

Netflix's One Piece wasn't a quick turnaround project. The series received a straight-to-series order all the way back in January 2020, and actual filming didn't start until January 2022, wrapping that August, meaning fans waited well over three years between the announcement and the first episode airing.

The Crying Baby Problem

In the season one carriage attack scene, the production used a real baby for the shot, and unsurprisingly it would not stop crying on cue. The team ended up leaning on VFX to fake several elements of that sequence, including the sword strikes hitting the carriage walls.

Pepe Started Out as a Doodle in a Notebook

That little bird everyone begs to sit on their head wasn't planned content at all. Artist Jordan Powers had been sketching him as a personal doodle for years before he snuck a 3D version into a Warlords of Draenor garrison asset, and the team almost cut him during review. A developer spotted him at the last minute and decided to let players put him on their heads instead, and the rest is community history.

The Arcade in Hanamura

Wander into the arcade on the Hanamura map and you'll spot cabinets referencing both StarCraft and Heroes of the Storm sitting right next to each other. Blizzard loves cross-pollinating its own universe, and this little corner is basically a shrine to it.

The Original Version Had No Gun at the Start

Under Amy Hennig, the early version of the game leaned much harder into stealth and traversal, with Nate not even carrying a gun at the start, just his grappling hook and climbing gear. It was reportedly a deliberate attempt to dial back the gun violence that earlier Uncharted games had been criticised for.