Pulled From Shelves in Russia
The airport massacre mission caused enough of a stir that Russia yanked the level entirely, releasing the game there with it stripped out completely. Other regions got softer treatment, but Russia just cut it loose.
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The airport massacre mission caused enough of a stir that Russia yanked the level entirely, releasing the game there with it stripped out completely. Other regions got softer treatment, but Russia just cut it loose.
When the Doomsayer's Robes toy quietly appeared in patch 7.3.5, nobody had a clue where to get it. It took the WoW Secret Finding Discord to work out that it drops from a couple of NPCs in the opposing faction's capital, so you have to fight through enemy city guards to get a robe that says the world is ending.
San Andreas quietly introduced a weapon proficiency system, where sticking with the same gun over time made CJ noticeably more accurate and stable with it. It's the kind of mechanic that later open-world games leaned on heavily, but San Andreas had it running back in 2004.
Despite the critical and streaming success, reports emerged that Arcane's budget made it a genuine financial headache internally for Riot Games, reportedly contributing to the company scaling back its wider TV and film ambitions afterward, even as it kept commitments to the Noxus, Ionia and Demacia project alive.
Chris Avellone, one of the writers on the project, has openly said he can't stand the idea of intelligent, talking deathclaws that Fallout 2 introduced. In his view they never fit the tone of what Fallout was supposed to be, and he's brought up his dislike of the idea more than once over the years.
At one point there was a scene inside the Soul Stone where a teenage Morgan Stark, played by 13 Reasons Why's Katherine Langford, tells her dad it's okay if he doesn't make it back. It's a mirror of the Thanos-and-young-Gamora scene from Infinity War, but it ended up on the cutting room floor rather than the final film.
You can spot Captain America's shield sitting in Tony's workshop, and rather than treating it like a sacred relic, Tony just slides it under some coils to level them out on his workbench.
Treyarch spent roughly double the development time on World at War compared to their previous game, Call of Duty 3 - starting work back in late 2006, a full two years before it actually shipped.
World at War ended up shifting somewhere around 15.7 million copies worldwide, putting it roughly level with Call of Duty 4: Modern Warfare and comfortably ahead of every mainline entry that came before it in the series.
The storyboards for the movie were drawn up by Genndy Tartakovsky, the creative mind behind Dexter's Laboratory and Samurai Jack, who'd go on to direct the Hotel Transylvania films.