All Knowledge

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Cortana's Decoy Message

Before the Gravemind moves to attack Earth, it allows a single Flood-infested ship carrying a recorded message from Cortana to slip through, intending to use it as bait to lure the Master Chief to his death. The catch is that the Gravemind never actually learns what the message says, and it ends up steering the story in a direction that works against the Flood instead.

No Trophies at Launch on PS3

PlayStation 3 owners picking this up at launch wouldn't have found a single trophy to earn. Sony's trophy system simply hadn't been built into the platform yet when the game shipped.

Climbing Inside the Vinewood Sign

Los Santos' answer to the Hollywood sign isn't just there to look at from a distance. Players can actually climb up and sit inside the letters themselves, taking in one of the best skyline views the game offers, especially if you time it for the evening when the city lights start coming on below.

Hextech Was Meant to Be an Equaliser, Not a Weapon

The whole point of Hextech, as Jayce and Viktor originally envisioned it, was to let regular people without magical talent tap into arcane energy safely. It's the corruption and misuse of that idea, first through Shimmer and later through Viktor's own obsession, that turns a hopeful invention into the thing that nearly destroys both cities.

The Show Is Set Further Into The Future Than Any Game

Fallout the show doesn't retell any single game's story, it jumps ahead to 2296, which makes it the furthest point in the timeline the franchise has ever shown. That means every mainline Fallout game technically happened before the events we're watching, and the show treats all of it as settled canon rather than just inspiration.

Why JARVIS Isn't Human

In the comics, Jarvis is Howard Stark's loyal human butler. The film turned him into an AI partly as a nod to that legacy and partly to dodge the obvious comparison to Batman's butler Alfred, since a wisecracking computer voice reads pretty differently on screen.

The Veto That Could Overrule the Lobby

Halo 3 introduced a veto system to matchmaking that gave players a democratic say over what they played next. Once a map and gametype loaded, a ten-second countdown began, and if the majority of the lobby hit veto in time, the game would throw out that selection and roll a new one.

The Author Stayed Out of It

Andrzej Sapkowski, the Polish novelist behind the books this whole series is built on, had no creative involvement in the direction CD Projekt Red took the story. All of the quests, characters, and choices players remember were shaped entirely by the studio's own writing team.

Three Different Body Clocks

Not every protagonist sleeps the same amount. Put Trevor to bed and the clock jumps forward a full twelve hours, Franklin only needs eight, while Michael gets away with just six hours before he's back on his feet. It's a small detail, but it quietly reinforces each character's personality without a single line of dialogue.

Season Three Shares a Backlot With Gilmore Girls

Most of season three was shot on the Warner Bros backlot rather than on location, the same one used for Gilmore Girls and Pretty Little Liars. Love's bakery, A Fresh Tart, sits on the same street set as Luke's Diner, just around the corner, and the backlot is open for public tours if you want to spot it yourself.