All Knowledge
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Five Trophies at the Game Developers Choice Awards
At the 2010 Game Developers Conference, Uncharted 2 didn't just take the overall Game of the Year prize, it swept up five trophies total that night, also picking up wins for writing, audio, technology and visual art.
The Rules That Kept the Gods Out
The Edicts of Guthix get mentioned constantly across quests, but they're not just an ancient law — they're a literal magical barrier Guthix put up after the God Wars to physically stop other gods from setting foot back on Gielinor. It's basically the only reason the world's had any peace at all since he went back to sleep.
A New Composer Took Over the Score
This was the first mainline Uncharted where Greg Edmonson didn't handle the main score. Henry Jackman stepped in instead and wrote a new take on Nate's Theme, blending the old melody with a rougher, more piratey feel for a track simply titled A Thief's End.
Swept Up Game of the Year Awards Everywhere
Critics were basically falling over themselves for this game at the end of 2011. It picked up Game of the Year honours from a huge stack of outlets and award shows, on top of being one of the most decorated titles of that generation.
It Made the '1001 Video Games' List
This one picked up a spot in the book 1001 Video Games You Must Play Before You Die, putting it alongside decades of games considered essential playing.
Some Vault Entrances Are Hidden Behind Solid Rock
The Fractured Plains Vault won't even show itself until you've dealt with a pile of boulders blocking the way in, which can be cleared with either a pickaxe or the Rocksplosion spell, making it one of the more literal 'hidden entrance' moments in the game.
One of the First Games to Use an Online Pass
Buy it used back in the day and you'd need to cough up for a PlayStation Network Pass just to get into multiplayer. Uncharted 3 was one of the earliest big titles to lean on this system, which Sony (and pretty much every publisher) quietly dropped a few years later once everyone realised how unpopular it was.
Bethesda Aimed for 'Epic Realism' Over Skyrim's 'Classic' Predecessor
The development team designed Skyrim's world around a philosophy they called 'epic-realism,' a deliberate break from what they saw as Oblivion's more generic 'classic' western-fantasy look, aiming for a grounded world with room for stranger, more unique creatures and conflicts.
A $90 Million Bet That Paid Off
Made on a $90 million budget, the film wasn't a guaranteed hit going in, since it was the first fully animated Spider-Man movie and had to win over both newcomers and comic-book purists at the same time. It ended up grossing nearly $375 million worldwide and opened to $35.4 million domestically, which set a record for the biggest opening weekend ever for an animated film released in December.
