The 18-Month Miracle
Obsidian only had about a year and a half to build the entire game, which is nuts when you think most RPGs of that size take three or four years minimum. Director Josh Sawyer has said a couple of those months were eaten up just on early planning, so the actual build time was even tighter. It's honestly a big part of why the game shipped a little rough around the edges, but also why the writing feels so sharp and focused.
