Fallout 2

Video Game
STUDIOInterplay Productions
RELEASED1998

In a post-nuclear future, the descendant of the hero from Fallout must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people. Once you get the G.E.C.K., however, the game is not over. Someone is kidnapping (or killing) people. It will be up to you to find out the truth and stop the evil.

Knowledge

Page 5 of 6

A Teenager Invented the Wasteland's Deadliest Drug

Jet, the addictive drug that fuels half of New Reno's crime economy, was cooked up by Myron, an arrogant and none-too-likeable young chemist working for the Mordino family. He'll happily join your party if you ask, mostly so he can keep bragging about it.

You Can Only Pick One Mob to Marry Into

Become a Made Man with one of New Reno's four families and the other three immediately turn hostile the moment you set foot in their turf. It's entirely possible to work your way through all four families' questlines in a single playthrough, but only by using exploits and a lot of running, since the game was never designed to let you stay friendly with everyone.

One Fan's Patch Became the Definitive Way to Play

A modder known as Killap spent years building an unofficial patch and Restoration Project for Fallout 2, fixing long-standing bugs and putting back content that Black Isle never finished in time. It's been updated so many times since its first release in 2008 that for a lot of longtime players, it's simply considered the proper way to experience the game now.

A Sunken Submarine Finally Surfaced Years Later

One of the pieces of content restored by the fan-made Restoration Project is a submarine belonging to a Shi faction leader in San Francisco, content that was built for the original game but never actually finished or shipped. It took over a decade after release for players to finally get to explore it.

The Albino Deathclaw Who Just Wants to Read

Goris is an albino deathclaw and the son of the tribe's leader, Gruthar, and he can join your party despite being unable to wear armor or hold a weapon. He's also oddly well-read and philosophical for a seven-foot-tall apex predator, which makes him one of the strangest and most memorable companions in the game.

From Monster to Mayor

Marcus started out as a super mutant soldier from the original Fallout's war, but by the time you meet him in Fallout 2 he's settled down as the sheriff of Broken Hills, a town where mutants, ghouls, and humans all try, awkwardly, to live side by side. It's a quiet bit of world-building that shows just how much the wasteland has changed in the decades between games.

A Retired Gunslinger Who Got Bored

John Cassidy spent most of his life as a traveling fighter before his heart started giving out and he settled down in Vault City to run a bar called The Spittoon. He's not exactly thrilled about retirement, which is presumably why he's so quick to pick up a rifle and tag along with the Chosen One instead.

A Robot Brain You Can Recruit

Tucked away in the Sierra Army Depot is an AI called Skynet, which you can actually install into a Robobrain chassis and bring along as a companion. It's a cheeky nod to a certain killer AI from another franchise, minus the part where it tries to wipe out humanity.

A Glitch That Let You Field a Seven-Person Squad

In the original 1.00 release, and apparently still in the first patch, a bug let players recruit and keep seven party members at once instead of the intended limit. It got fixed in later patches, but for a brief window players could roll out with practically the whole cast in tow.

Some Companions Just Won't Stay Behind You

Marcus and Goris never got a 'stay close to me' option in their combat settings, unlike the human companions, so they'll charge off after enemies no matter what you tell them. It's a small oversight that gets a lot of players' favourite mutant and deathclaw companions killed in the Enclave's final stretch.