Fallout 2

Video Game
STUDIOInterplay Productions
RELEASED1998

In a post-nuclear future, the descendant of the hero from Fallout must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people. Once you get the G.E.C.K., however, the game is not over. Someone is kidnapping (or killing) people. It will be up to you to find out the truth and stop the evil.

Knowledge

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Doc Holliday Practises in Broken Hills

The town doctor in Broken Hills goes by the name Doc Holliday, a wink at the gunfighter made famous in westerns like Tombstone. It fits right in with a settlement that's already leaning hard into old frontier-town vibes.

Marcus Kept His Voice Actor for Over a Decade

Michael Dorn, best known as Worf from Star Trek: The Next Generation, voiced the super mutant Marcus in Fallout 2 back in 1998. When Marcus showed up again in Fallout: New Vegas more than a decade later, Dorn came back to voice him again, making Marcus one of the very few characters in the franchise to keep the same actor across that big a gap.

A Cast Stacked With Character Actors

Alongside Michael Dorn, Fallout 2's voice cast quietly pulled in Jeffrey Jones, Peter Jason, Kevin Michael Richardson, and Star Trek: The Next Generation's own Dwight Schultz. At the time, video game voice work was still seen as a bit of a novelty gig for actors, so landing this many recognisable names for a 1998 CRPG was a genuinely big deal.

The Peaceful Ending That Got Cut

There was supposed to be a good ending where the intelligent deathclaws of Vault 13 expand peacefully into the surrounding territory instead of getting wiped out. The vault's designer has said it was scrapped because the Enclave storyline needed those deathclaws dead for the plot to work. Fan patches have since added workarounds that let the tribe survive after all.

The Orphanage That Never Opened

An early design had you placing the street kids in the Den into an orphanage, possibly run by Mom, so you'd stop having to worry about them pickpocketing you. It never made it past the planning stage, so in the finished game the kids just carry on running wild.

An Item Whose Purpose Was Only Ever Implied

The Ball Gag is in the game but technically does nothing when you carry it, until you talk to a cut casino character who was going to make a very pointed remark about you using it in a dance performance. The joke survived in the files even though the content around it didn't.

A Jumpsuit From a Vault That Was Never Built

Dig through the game files and you'll find an unused Vault 24 Jumpsuit, despite there being no Vault 24 mentioned anywhere in any Fallout game. Nobody's entirely sure if it was meant for a cut location or was just an inside joke among the artists.

A Confederation That Was Cut Before Anyone Met Them

Buried in the data is a reference to a faction called the Rainbow Confederation, tied to a random encounter that got axed before release. Nobody outside the development team really knows what they would have been about.

Four Crime Families, Zero Police

New Reno has no mayor and no police force. Instead, four crime families, the Bishops, Mordinos, Wrights, and Salvatores, run the whole city between them, keeping just enough order to protect their own businesses while shipping troublemakers off to a nearby graveyard town. It's basically a wasteland Vegas run entirely by the mob.

The Mordino Family Started by Selling Cactus to Tourists

Before they became one of New Reno's most ruthless drug cartels, the Mordinos were two freed slaves scraping together a living by farming peyote cacti and selling it to tourists as 'the Reno experience.' It's a surprisingly humble origin story for a family that ends up controlling most of the city's drug and prostitution trade.