All Knowledge

Page 136 of 269

A Wink at Its Own Cut Content

In the training mission F.N.G., if you retry the CQB test and start doing worse, Captain Price grumbles that maybe it was a mistake letting you skip the obstacle course. Funny thing is, there really was a much larger obstacle course planned for that mission before it got cut, so the line is basically a joke about content that never made it in.

Peaky Blinders Was Built to Be the Opposite of Downton Abbey

Producer Laurie Borg has been pretty blunt about the show's positioning, saying the goal was to be the total opposite of Downton Abbey, which he's called about as dull as television gets. Where Downton kept things clean and genteel, Peaky Blinders leaned hard into grit and violence instead.

The Logo Font Moonlights as Restaurant Signage

The typeface used for the original RUNESCAPE logo apparently gets reused constantly outside of gaming — it turns up as the signage font for a huge chunk of Asian-themed restaurants across the US, which is a genuinely strange bit of overlap for a font most people associate with a fantasy MMO.

Grima's Unscripted Tear

Brad Dourif, who played Grima Wormtongue, can apparently cry on command whenever he likes. The single tear rolling down Grima's face in the film wasn't scripted, he just told Jackson he could do it and they let him.

Budapest Playing Dress-Up as Brixton

Rather than shoot on location in south London, the crew found a market street in Budapest and remodelled it, swapping out signage and finding a curved road to mimic Brixton, while a nearby restaurant got dressed up to pass for Soho.

Season 3 Became Prime Video's Biggest Animated Season Ever

By the numbers, Season 3 turned out to be the most-watched animated season Prime Video has ever put out, and the biggest returning season across every adult animation title on the platform. Not bad for a show that started out as a mid-budget adaptation of a mid-2000s indie comic.

Bigfoot on the City Seal

Look closely at the official seal of the City of Los Santos, which appears on the side of every LSPD patrol vehicle, and you'll spot a small illustration of Bigfoot tucked into the bottom right corner, a quiet nod to the series' long-running cryptid mythology.

Fortiche's Animators Acted Out the Fights Themselves

Rather than lean on motion capture or shortcuts, Fortiche's animators regularly filmed themselves acting out scenes with household props standing in for guns and hammers, then used that footage as reference. It's part of why the fights and small facial moments feel so lived-in rather than stiff.

Over Ten Times More NPC Animation Than GTA V

Rockstar has reportedly built more than 600,000 individual NPC animations for GTA VI, compared to roughly 55,000 in GTA V. That jump is a big part of why pedestrians and crowds in the recent footage look so much less repetitive and robotic than in past games.

Yennefer's Hometown Was Shot At An Open-Air Folk Museum

Vengerberg, the town Yennefer grew up in, was filmed at the Szentendre Skanzen Village Museum in Hungary, a site normally dedicated to preserving traditional Carpathian folk architecture rather than housing fictional sorceresses.