The Apple-Hidden Paintings Puzzle
One Glyph puzzle asks players to find the shared element across five famous paintings, including Atalanta and Hippomenes and The Fall, the answer being that each artwork secretly depicts an Apple of Eden.
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One Glyph puzzle asks players to find the shared element across five famous paintings, including Atalanta and Hippomenes and The Fall, the answer being that each artwork secretly depicts an Apple of Eden.
Naughty Dog isn't shy about referencing itself - in Pittsburgh you'll come across a poster for the official Last of Us website and a mousepad bearing the studio's logo. There's also a pet store called Faithful Dog, a pun that's hard to miss once you notice it.
There's a nice bit of real-life family casting hidden in the show. Olivia Olson's adoptive father, Martin Olson, who was also a writer on Phineas and Ferb, provides the voice of Hunson Abadeer, Marceline's demon dad and Lord of the Nightosphere.
Stephen Russell the voice actor behind the leader of the Thieves Guild Mercer Frey in Skyrim, is also the voice actor for Garrett from the Thief Series, clearly Stephen is the ultimate Thief.
The film opens inside the Joint Dark Energy Mission Facility, a SHIELD and NASA site studying the Tesseract as part of Project P.E.G.A.S.U.S. It seems like throwaway setup at the time, but that exact facility becomes central to Captain Marvel years later, when a young Nick Fury and Carol Danvers head there to dig into Dr Wendy Lawson's research.
Just how big a production was Revelations? Big enough that Ubisoft had six different studios working on it simultaneously, a scale that dwarfed anything the series had attempted before it.
San Andreas launched just two years after Vice City, yet it packed in a map several times bigger, around 100 story missions, and a mountain of side content. For a Rockstar team working on that timeline, it's honestly kind of wild.
Fallout 4's first piece of concept art was made in 2009, about a week after Fallout 3's final DLC wrapped up, meaning the game had already been quietly cooking for roughly seven years by the time it launched in 2015. Lead artist Istvan Pely stuck with the Fallout concept work rather than moving onto Skyrim with the rest of the team.
Dragonwilds wasn't thrown together to chase the survival-crafting trend overnight. According to a Jagex developer answering community questions on Discord, work on the game actually began in 2022, years before players ever heard about it.
One of the earliest pitches for the game had the entire adventure set inside the Abyss rather than on a brand new continent. Jagex's Mod Rook confirmed the idea in a community Q&A, though it was dropped so the team could focus the story on Ashenfall instead.