A Thousand-Strong Development Team
GTA V's development team swelled to more than 1,000 people at its peak, with production spanning over five years and some staff reportedly logging over 100-hour work weeks to hit the game's original release window.
Los Santos, San Andreas: a sprawling sun-soaked metropolis full of self-help gurus, starlets, and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin Clinton, a former street gangster, now looking for real opportunities and serious money; Michael De Santa, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor Philips, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
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GTA V's development team swelled to more than 1,000 people at its peak, with production spanning over five years and some staff reportedly logging over 100-hour work weeks to hit the game's original release window.
Years later and hundreds of miles away, Niko's still floating around the GTA universe. If you look closely at Jimmy's laptop in GTA V, he's got Niko Bellic's LifeInvader profile pulled up, complete with Roman on his friends list. Jimmy also seems to be following Burger Shot on the page, which plays as a cheeky nod to how eating burgers was how you healed up back in Liberty City.
Rockstar has reportedly built more than 600,000 individual NPC animations for GTA VI, compared to roughly 55,000 in GTA V. That jump is a big part of why pedestrians and crowds in the recent footage look so much less repetitive and robotic than in past games.