All Knowledge

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Moriarty Was Almost Just 'Jim From IT'

Andrew Scott's Moriarty was originally only meant to pop up briefly as Molly's boyfriend 'Jim from IT' in The Great Game. The writers were so impressed by him that they hurried to write in the swimming pool confrontation at the end of the episode, and that tense exchange between him and Sherlock was actually lifted straight from Scott's original audition script.

The Shawarma Scene Wasn't in the Script

That whole silent shawarma scene almost didn't exist. It wasn't in the original screenplay at all - the cast and crew shot it the day after the film's global premiere once Whedon decided the joke from earlier in the film deserved a payoff, and now it's basically the blueprint every MCU post credits scene since has tried to live up to.

Vander Was Warwick All Along

That fan theory going around since season one turned out to be spot on. Singed brings Vander back from the brink after his fight with Silco by turning him into Warwick, the feral beast champion. According to the animation team, the idea that Vander's stubborn resilience would eventually make him into Warwick was baked into the character from the very start of the show.

There Are Thirteen Named Dragon Priests in Total

The base game features eight named Dragon Priest bosses, each guarding a unique enchanted mask with its own powerful effect. The Dragonborn expansion adds five more named Dragon Priests, bringing the total to thirteen, four of which carry their own unique masks.

The Show Only Made 10 Episodes in Nearly a Decade

Despite the huge fanbase, Sherlock only produced 10 episodes total across almost eight years, a fraction of what a normal weekly network show would churn out in that time. Moffat's argued that's actually part of what let the show keep coming back, since it never has to shoot on a fixed continuous schedule.

The Faces Behind Mocam

Ubisoft rolled out a new facial animation process for Revelations called Mocam, blending traditional keyframe animation with performance capture. Game Informer likened it to what L.A. Noire was doing, though the side effect was that returning faces like Ezio, Altaïr and especially Desmond looked noticeably different from how players remembered them.

Nobody's Heard These Villagers Talk Back

The level-1 citizens of Miscellania actually have unique overhead dialogue for when they fight back against attackers, but almost nobody's ever seen it. They've only got 1 HP, and killing one costs you 6% of your Miscellania favour, so there's basically no reason anyone would bother provoking them.

Nadine's Race Was Decided After Casting

Laura Bailey landed the role of Nadine Ross before the character's final look was locked in. A concept artist later sketched her as a Black woman, and Neil Druckmann liked the direction, but the team worried about backlash over a white actress voicing a Black character. It wasn't until they saw Bailey's actual performance that they decided it worked and kept her in the role.

Christine Everhart Returns from the First Film

The Vanity Fair reporter digging into Justin Hammer's business dealings is the same Christine Everhart who interviewed, and later spent the night with, Tony back in the very first Iron Man movie.

Sombra Is Chasing a Hidden Conspiracy

There's a running thread in Overwatch lore about a conspiracy that isn't Overwatch or Talon — something bigger tying nearly every character together. Sombra's the only one actively digging into it, and her research suggests basically the entire cast has some kind of connection to it, even if most players never notice.