Fallout 2

Video Game
STUDIOInterplay Productions
RELEASED1998

In a post-nuclear future, the descendant of the hero from Fallout must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people. Once you get the G.E.C.K., however, the game is not over. Someone is kidnapping (or killing) people. It will be up to you to find out the truth and stop the evil.

Knowledge

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Only Nine Months on the Clock

Despite everything crammed into it, the bulk of Fallout 2's development happened in around nine months, following some earlier groundwork. Given how sprawling the final game turned out, that's a genuinely brutal turnaround for the team.

A Writer's Regret About Talking Deathclaws

Chris Avellone, one of the writers on the project, has openly said he can't stand the idea of intelligent, talking deathclaws that Fallout 2 introduced. In his view they never fit the tone of what Fallout was supposed to be, and he's brought up his dislike of the idea more than once over the years.

Beatable in Under Ten Minutes

For a game this dense with quests, towns, and side content, speedrunners have found routes that let them finish the entire story in well under ten minutes. It says a lot about how much of the map you can just ignore if you know exactly where to go.

Cassidy Is Named After a Comic Book Vampire

The gunslinger companion Cassidy flat out tells you in dialogue that he was named after a character from a 90s comic. That comic is real: Garth Ennis and Steve Dillon's Preacher, which features a chain-smoking Irish vampire named Cassidy. Fallout 3 later returned the favour with a ghoul named Tulip, another Preacher reference.

A Literal Easter Egg, Hidden Literally

Tucked behind a pile of garbage in the far corner of the New Reno gun shop's basement is an actual, literal Easter egg item. It's the kind of dry, self-aware joke the writers loved sneaking in, naming an item exactly what it is and hiding it where almost nobody looks.

Harold, the Franchise's Longest-Running Ghoul

Harold the mutated ghoul is the only character to show up across all three of the original mainline Fallout games, skipping only the spin-off Fallout Tactics. Watching how his character and even his appearance shift between games has become its own little tradition for long-time fans tracking the lore.

The Book That Maxes Out Your Character

There's a book called the 'Fallout 2 Handbook' that boosts every one of your stats when read, but you can only get it after you've already beaten the game, by visiting the church in New Reno and talking to Father Tully. It's a cheeky reward that's basically useless in the run where you actually earn it.

The Bridgekeeper Wants a Word

Wander into the right random encounter and you'll meet a hooded figure straight out of Monty Python and the Holy Grail, asking you a set of questions before letting you pass. Get one wrong and it's game over for your character, exactly like poor Sir Lancelot in the film. Answer correctly with the trick final question and you can actually turn the tables and take out the Bridgekeeper instead.

Knights on a Quest for a Grenade

Another special encounter drops you into a group of knights hunting for the Holy Hand Grenade of Antioch, the same absurdly overpowered weapon from Monty Python's killer rabbit scene. Find it yourself and you get to carry around one of the game's funniest and most devastating explosives.

None Shall Pass (Again)

Guarding a crashed vertibird in Klamath Canyon is a robot that, among other lines, tells you 'None shall pass,' echoing the stubborn Black Knight from Monty Python who keeps fighting even after losing all his limbs. It's a tiny line most players hear once and forget, until they rewatch the film and it clicks.