Call of Duty: World at War

Video Game
STUDIOActivision
RELEASED2008

In the last two years of World War II, Pvt. Miller and Pvt. Petrenko, two allied soliders, will fight to end WWII. In famous battlefields from Pelelieu to Seelow Heights, Call of Duty World at War delivers brutal action, intense sieges, desperate stands, and memorable characters. Using any weapons at your disposal, from Thompson SMGs, to Flamethrowers, to T34 tanks, fight back the evil of the Fascist Reich and the Japanese Empire in the fifth installment in the Call of Duty Franchise.

Knowledge

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Chernov's Secret Diary

Pvt. Chernov, one of the Soviet squadmates, secretly keeps a diary throughout the campaign. Reznov actually catches him writing in it at one point, snatches it away, and tells him to 'fight like a man' instead - a small character beat that a lot of players miss entirely.

You Play as Two Very Different Soldiers

The campaign splits between Pvt. C. Miller of the US Marines in the Pacific and Dimitri Petrenko of the Red Army on the Eastern Front. One of them survives to the credits, and one very much doesn't - a bleaker structure than the earlier games in the series went for.

The M1 Garand's Sniper Scope Quirk

In multiplayer, the M1 Garand is oddly the only rifle in its weapon class that can be fitted with a sniper scope attachment, unlocked after the flash hider, bayonet and rifle grenade. A neat little outlier buried in the game's weapon progression.

Verrückt Started Life on iPhone Too

Verrückt wasn't just console and PC DLC - it also launched as a $4.99 standalone add-on for the Call of Duty: World at War: Zombies app on iPhone, complete with nine new weapons and its own set of 13 achievements bolted on for mobile players.

Shi No Numa Started With Three Radios

Scattered around the starting room of Shi No Numa are three separate radios, and you actually need to trigger all of them to hear the full story unfold, on top of ones hidden in the storage hut and the doctor's quarters. Miss one and you only get half the picture of what happened at the site.

The Von List Radio Messages

One of Shi No Numa's radio messages is a furious rant from an Oberführer Von List, chewing out his men at the Shi No Numa dig site for failing to find some mysterious ancient relic. It's one of the earliest hints in the whole Zombies timeline that there's a much bigger occult conspiracy going on behind the scenes.

Ascend From Darkness

Scrawled on a wall near the stairs in Shi No Numa is the phrase 'Ascend from darkness' - which reads as a throwaway bit of set dressing until you realise it's actually the very first hint of Reznov's storyline that pays off two years later in Black Ops.

The One Gets Its Own Comment Lines

Trigger the hidden song 'The One' in Shi No Numa's Comm Room and whichever character sets it off gets their own unique one-liner - Dempsey grumbles about them shoving a music easter egg into every map, while Richtofen sounds delighted about the whole thing. Small detail, but it's a nice bit of character work for four blokes fighting off zombies.

Peter McCain's Rope Doesn't Actually Go Anywhere

There's a hanging body named Peter McCain visible in Shi No Numa, and if you use the noclip command to fly around and check, the rope he's supposedly hanging from isn't actually attached to his neck at all - it's coming out of his backpack. A proper behind-the-curtain modelling oversight.

Banzai Chargers Yell for the Emperor

When Japanese soldiers charge you in the Pacific campaign they're not just screaming nonsense - they're actually shouting 'Tennōheika banzai,' which translates to 'Long live His Majesty the Emperor.' It's a proper bit of historical detail buried in what looks like a jump-scare mechanic.